![]() 500 * Cavalry Offense = Total Cavalry Offensive Strength.1000 * Infantry Offense = Total Infantry Offensive Strength.The total offensive strength will look as follows: So for example, let's say you have 1000 Infantry, 500 Cavalry and 500 Archers. During the fight, the system calculates the total offensive strength of each unit type in the attacking army, and then divides the defending troops into groups to fight against said groups. This is how the aforementioned browser strategy games like Tribal Wars handle the "rock-paper-scissors" balancing: each unit type has a universal Attack attribute, and then three different attributes for defense: General Defense against infantry, Cavalry Defense and Archer Defense. In order to fulfill the requirement #1, you need to make sure that certain unit type deals more damage (or receives less damage) to another. Two more or less equal sized armies will need to have a victor determined in that specified amount of turns. The first question you should ask yourself is how many rounds you expect the fight to last. ![]() The fight has to last a finite amount of turns, in between which the player can make strategic decisions to alter the fight flow Now let's think about how a fight can be fought between two armies so that:Īrchers hold advantage over infantry, infantry holds advantage over cavalry, and cavalry holds advantage over archers Keeping that in mind, let's completely ditch all your current attributes. A better way would be to first come up with an idea of how you want a fight to be handled, and add unit attributes as needed. Now you're stuck trying to think of how to use all these attributes in an interesting way, without considering whether or not all of them are really necessary. Your fundamental design error is that you seem to have started from the wrong end in your design process: you already have attributes for your units, but have no concept for how the fights will be handled. There will be no "best" or "correct" option there may, however, be bad design decisions. Keep in mind that this is a design question, and you can handle it in many ways. I'm thinking of something like all those web-based strategy games like Grepolis, Tribal Wars, oGame, etc. I'm not looking for a piece of code, but more of a guideline of how should I use every attribute of each unit ( health, damage, armor and range).īy best, I mean an interesting resolution where each unit feels unique to be built and where players won't feel forced to build only 1 kind of units since it has the most cost effective hp/damage per amount of resource spent. I want the results to evolve with time so the players can react to it (either retreat, or maybe small commands). What would be the best way to simulate a battle of two armies composed of those units (with their weaknesses and strengths) where both armies would loose troops in X amount of rounds ? Should luck be included too ?Īfter comments, here is my question more clearly. Sort of solution I have is to give each player some decisions as to what would he do first (either archers attack first, cavalry waits for flanks, etc.) but nit seems too complicated and I still don't know how each parameter should be calculated. What would be an interesting way of solving the battle taking account of all those variables ? I want the battle to be split in rounds and that it is not because you have less soldiers than the other player that you should loose. They work as a kind of rock-paper-scissors, meaning infantry beats cavalry given equal resources (horses cost more than warriors, so 1 on 1, cavalry still wins), cavalry beats archers and finally, archers beats infantry given a long distance.Įvery unit has different stats, health, damage, armor and range (mouvement speed exists but I do not want to consider it in battle). Each army can be composed of three different unit types, being Infantry, Archers and Cavalry. I arrived where the each player may send their army of different sizes to attack the other player's base. I'm currently developing a small game project on unity (with purpose of learning C#) where each player controls a base and can build buildings, do research, build units, pretty much the basis.
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I also start a game without sound occasionally, but I'm pretty sure I can blame this bullshit 8.1 update for that :) (same for question 3 actually. Some questions: 1) Did you ever install windows 8.1? I thought that was the reason because this worst update ever has bugged my pc ALOT 2) Are you also playing on a rather new pc? 3) Do you also have graphical bugs in LoL every once in a week or so? Sometimes I also see very weird sloweffects! 4) oh yeah. When I've managed to ping ss correctly (by doing it veeeeery slowly) he's already back at mid with a double kill from bot -.-.Īnyway. Looking at the League Wiki and patch notes history, Shaco currently holds the record for the champion with the most bug fixes received at a whopping 55. Imagine a kassadin mid and everytime he is ss I accidently ping "omw" and "assist me". I'm actually happy to see this post! :) I thought it was only me having this problem and is REALLY annoying! I used to ping A LOT since I've been playing mid mainly. During the big tiebreaker match between Korea’s Gen.G and North America’s Team Liquid at the 2021 League of Legends World Championship, some viewers caught a bug that gave Korean jungler Clid. Just wanted to see if I'm the only one experiencing these problems, because then i can probably blame my mouse.Įdit: Well, from what i can see most of the (all) people having windows 8/8.1. Let's go over them How to Fix Greyed Out Play Button in League of Legends If it's an issue with the Alpha client. This is a problem because if say i would like to say "Danger" and pings "Omw" instead it could loose us a skrimish or getting one of our teammates killed. Having a grey Play button is likely caused by one of three things: An issue with the Alpha client An outdated client that needs updating A server side issue with the client/game Luckily, most of these issues are pretty easy to fix. But when i do this, the cursor sometimes changes direction randomly and dashes away (often to the right, where the OMW ping is). ![]() If i want to smart ping I'll just continuing holding leftclick, after pinging regularly, and dragging my cursor the direction i want to ping. Here is a description of the problem: I always ping by holding down alt/ctrl and pressing the left mouse button. But the "newer" pings, smart pings, is messed up for me. The regular pings, alert-and tactical withraw ping (or w/e they're called), works just fine. I'm talking about the other pings, the communication tool. No I'm not talking about high ping causing delays. It is needless to say that I expect to use BTT all the time as Ive bought the software! And I dont want to have the need of turning it on an off all the time!Īnother bug that bugs me a bit is that whenever I wake my Mac, the main Touch Bar appears first and then the BTT one flashes a few times before sets at the Touch Bar.(OBS: This is not a bug report, i just want to know if anyone else is having the same problem as i am.) It is a bit frustrating having to quit BTT every time I want to play. Just behind him is Yasuo with 53 bug fixes. I dont seem to find the right words to describe this phenomenon but I was hoping it would get fixed by now as I've already reported it before. Looking at the League Wiki and patch notes history, Shaco currently holds the record for the champion with the most bug fixes received at a whopping 55. After the repair, play League of Legends and check if your problem persists. 2) Under the GENERAL tab, click Initiate Full Repair. Click on the gear icon located on the upper-right corner to open Settings. I can drag the cursor but it jumps back to a certain position as I keep dragging. Here’s how to do this: 1) Open your game launcher. (even with presets off)īasically if I click and drag, the cursor jumps across the screen and gets kinda stuck at a certain point as I hold the click button and drag the mouse. The mouse bugs all the time and I'm forced to quit BTT. but it has rather always been there.Įvery time I have BTT active and I play league of legends, my mouse becomes very buggy and jumpy. Remove the switch from the board and set the mouse aside. ![]() So the issue is not new to the latest version release. Step 4: STEP 4: Disassembling the Switch. ![]() So, I have the latest version (2.717) and have been having this issue for a few months now. Synology vpn plus 443 diskstation verification#įixed an issue where signing in via 2-step verification generated an extra log entry.Fixed an issue where after users updated to DSM 6.2.4, iSCSI targets mapped with LUNs created on DSM 6.0 and before became offline and couldn't be enabled.Fixed an issue where Finder might stop responding when users search for content within mounted folders on macOS Big Sur 11.1 and 11.2.Fixed an issue where all input fields across DSM were auto-filled with DSM account name if users had had Google Chrome remember their password with the Autofill function.Fixed an issue where administrator users couldn't sign in to DSM after they reset their password by pressing the RESET button.Fixed an issue where the domain group list wasn't updated correctly.This option is configurable at DSM > Support Center. Synology vpn plus 443 diskstation software#įixed an issue where backing up data on Windows using Windows Server Backup or other third-party software to Synology NAS might fail after users updated their Windows with updates released since April 2021.Fixed an issue where there is a slight possibility that the SMB service might be shortly disconnected the moment users apply SMB setting modifications.Fixed an issue where deleted files from the home folder couldn't be found in the recycle bin if deleted via SMB. Updated the OpenSSL setting in response to new rules of Let's Encrypt certificates.Fixed an issue where there might be an incorrect IP conflict message for VLANs. ![]() Synology vpn plus 443 diskstation software#. ![]()
On May 12, 2010, the company emerged from bankruptcy protection, under a plan approved by the U.S. Lone Star Funds said that it was possible that BI-LO could emerge from bankruptcy in the first quarter of 2010. Bankruptcy Court to restructure, with parent company Lone Star Funds providing a $350 million cash infusion, and Delhaize Group and Food Lion left out of the plans. Shortly after, in November 2009, the company filed plans with the U.S. In October 2009, Delhaize Group, headquartered in Belgium and owner of competing chain Food Lion, announced that it entered a preliminary, non-binding agreement to purchase $425 million worth of assets from the chain. The company secured a $100 million loan from GE Capital in order to continue paying wages, salaries, benefits, suppliers, and vendors. On March 23, 2009, BI-LO announced that it had filed chapter 11 bankruptcy and intended to use the court-supervised process to address "an upcoming debt maturity." The company said that expects its stores and regular operations to continue to operate as usual during the process. ![]() Soon after, C&S announced that it was closing the Chattanooga distribution center that served the BI-LOs in the Chattanooga area and portions of North Georgia. On April 16, 2007, Lone Star announced that it was putting the 230-store BI-LO chain up for sale. On March 21, 2007, Lone Star Funds announced the corporate spin-off of the 67 Bruno's Supermarkets and Food World stores from BI-LO LLC into a separate company to be based out of Birmingham. In February 2017, Anthony Hucker was appointed as President and CEO of Southeastern Grocers. Southeastern Grocers was rated #31 in the Forbes 2015 ranking of America's Largest Private Companies. The portfolio was created by Lone Star Funds in September 2013 as the new parent company for Harveys, Winn-Dixie, and Fresco y Más. Southeastern Grocers (formerly Bi-Lo Holdings) is a supermarket portfolio headquartered in Jacksonville, Florida. ![]() Harveys Supermarkets, Winn-Dixie, Fresco y Más ![]() Note: available if “Open custom link” is chosen in “OnClick action”. Note: available if “External links” is chosen in “Image source”.Įnter links for onclick event. You can also upload images using media library.Įnter direct link to external images. Select interval between auto-rotation of images or disable it.Įxternal links for inserting link to image ![]() Select gallery type from Flex Slider, Nivo Slider or Image grid. Set image style – choose from square, rounded, border etc.Įnter link for onclick event. Set alignment of element within a column. Insert caption – available only for External images. ![]() Note: External images accept only pixel values. or set your own width x height in pixels. Note: available if “External link” is chosen in “Image source”. ![]() You can also upload images using media library.Įnter direct link to external image. Media Library for inserting images from Media Library Įxternal link for inserting link to image įeatured image for using Featured image (if specified). Title of element which will be displayed above widget. Note: YouTube video will overwrite background images and can be used with parallax effect.Īdd parallax type background for section (Note: If no image is specified, parallax will use background image from Design Options).Įnter section ID (Note: make sure it is unique and valid according to w3c specification).Īllows you to disable section (It will not be visible to the public). Note: if content will exceed screen size then row will be bigger than screen height as well.Įnter link to YouTube video to set it as section background. Take into account that it is not allowed to insert inner row within inner row.Īdd unique element ID (Note: make sure it is unique and valid according to w3c specification).Ĭontrol width, offset and visibility of element on different devices. Important: Row allows you build complex layouts by inserting inner row within root level row/column. Note: active only if Image or Video parallax effect is enabled.Įnter row ID (Note: make sure it is unique and valid according to w3c specification).Īdd class name in order to refer to this element in CSS.Ĭontrol borders, background and other styling options. For traditional parallax effect 1.0 is the minimum value. Note: active only if “Parallax” effect is chosen.Ĭontrol parallax effect speed with 1.5 value set as default. Select image from media library for parallax. Note: YouTube video will overwrite background images and can be used with parallax effect.Īdd parallax type background for row (Note: If no image is specified, parallax will use background image from Design Options). Note: Default value will be used top or other if defined within theme.Įnter link to YouTube video to set it as row background. Set content position within columns – Default, Top, Middle, Bottom. Note: all columns will have same height as longest column. Note: active only if “Full height row” is selected. Set columns position for full height row – Top, Middle, Bottom. Note: if content will exceed screen size then row will be bigger than screen height as well. Set gap between columns, all columns within row will be affected by this value. Select stretching options for row and content (Note: stretched may not work properly if parent container has “overflow: hidden” CSS property). |